Ages 7–8🧮 Mathematics9 verified questions on this shelf

Working with money

Model real-world problems involving measurement, money, and time by choosing appropriate representations and interpreting results in context

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Question 1 of 3

Lila buys a sticker for $1.20 and a small toy for $2.35. She pays the cashier with a $5 bill. How much change should Lila get back?

Question 2 of 3

Eight students saved the following amounts for a field trip: $0.75, $1.00, $1.00, $1.25, $1.25, $1.25, $1.50, $2.00. They will draw a line plot where each dot is placed above the amount each student saved. Using this line plot, what is the total amount saved by the students who saved $1.00 or less?

Question 3 of 3

Sam buys 3 stickers that cost 30¢ each and a small toy that costs $1.25. He pays the cashier with a $5 bill. How much change should Sam get back?

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Skill names and descriptions include the Marble Skill Taxonomy © Generative Spark, Inc. (withmarble.com), licensed under ODbL 1.0 (database) and CC BY-SA 4.0 (content). Practice questions are GlowGrades's own, each checked by independent verifiers that must agree before a child ever sees it.